ue4 设置旋转值

1 新建c++class 类MyActor

2 MyActor.h

// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "MyActor.generated.h"

UCLASS()
class ROTATE_API AMyActor : public AActor
{
GENERATED_BODY()

public:
// Sets default values for this actor's properties
AMyActor();

protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;

public:
// Called every frame
virtual void Tick(float DeltaTime) override;

UPROPERTY(EditAnywhere, Category = Location)
FVector NewLocation;

UPROPERTY(EditAnywhere, Category = Location)
FQuat NewRotation;

};
MyActor.cpp
// Fill out your copyright notice in the Description page of Project Settings.
 
#include "MyActor.h"
 
 
// Sets default values
AMyActor::AMyActor()
{
 	// Set this actor to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
	PrimaryActorTick.bCanEverTick = true;
}
 
// Called when the game starts or when spawned
void AMyActor::BeginPlay()
{
	Super::BeginPlay();
 
	SetActorLocationAndRotation(NewLocation, NewRotation, false, 0, ETeleportType::None);
	
}
 
// Called every frame
void AMyActor::Tick(float DeltaTime)
{
	Super::Tick(DeltaTime);
 
}

本文来源于网络整理,由作者小云发布,其观点不代表番茄鱼视觉的立场,转载请联系原作者。
7

发表评论