ue4 设置旋转值

1 新建c++class 类MyActor

2 MyActor.h

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "MyActor.generated.h"
UCLASS()
class ROTATE_API AMyActor : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
AMyActor();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
UPROPERTY(EditAnywhere, Category = Location)
FVector NewLocation;
UPROPERTY(EditAnywhere, Category = Location)
FQuat NewRotation;
};
MyActor.cpp
// Fill out your copyright notice in the Description page of Project Settings.
#include "MyActor.h"
// Sets default values
AMyActor::AMyActor()
{	// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.	PrimaryActorTick.bCanEverTick = true;
}
// Called when the game starts or when spawned
void AMyActor::BeginPlay()
{	Super::BeginPlay();	SetActorLocationAndRotation(NewLocation, NewRotation, false, 0, ETeleportType::None);
}
// Called every frame
void AMyActor::Tick(float DeltaTime)
{	Super::Tick(DeltaTime);
}

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